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    <title>Scope Creep Cast</title>
    <description>Status updates and jawing from Scope Creep Studios</description>
    <link>http://scopecreepstudios.com</link>
    <language>en-us</language>
    <copyright>Copyright 2016</copyright>
    <lastBuildDate>Wed, 10 Aug 2016 10:00:00 -0500</lastBuildDate>
    <pubDate>Sun, 31 Jul 2016 11:30:00 -0500</pubDate>
    <webMaster>csalzman@gmail.com (Chris Salzman)</webMaster>

    <itunes:author>Scope Creep Studios</itunes:author>
    <itunes:subtitle>Status updates from Scope Creep Studios</itunes:subtitle>
    <itunes:summary>Listen to Scope Creep Studios talk about the state of their projects and what comes next.</itunes:summary>

    <itunes:owner>
       <itunes:name>Scope Creep Studios</itunes:name>
       <itunes:email>csalzman@gmail.com</itunes:email>
    </itunes:owner>

    <itunes:explicit>No</itunes:explicit>

    <itunes:image href="http://scopecreepstudios.com/podcast/podcast-logo.jpg"/>

    <itunes:category text="Technology">
    <itunes:category text="Podcasting"/>
    </itunes:category>
      <item>
        <title>Episode 6 - Mega Man, To Clone Or Not To Clone</title>
        <link>http://scopecreepstudios.com</link>
        <guid>http://scopecreepstudios.com/podcast/scc-ep6.mp3</guid>
        <description>We talk about making a prototype of a Mega Man Clone, some poll results (the people have spoken!), and the secrets of enemy placement in classic Mega Man games.</description>
        <enclosure url="http://dts.podtrac.com/redirect.mp3/www.scopecreepstudios.com/podcast/scc-ep6.mp3" type="audio/mpeg" length="1"/>
        <category>game development, standups, videogames</category>
        <pubDate>Tue, 7 Aug 2018 22:00:00 -0500</pubDate>

        <itunes:author>Scope Creep Studios</itunes:author>
        <itunes:explicit>No</itunes:explicit>
        <itunes:subtitle>Episode 6 - Mega Man, To Clone Or Not To Clone</itunes:subtitle>
        <itunes:summary>We talk about making a prototype of a Mega Man Clone, some poll results (the people have spoken!), and the secrets of enemy placement in classic Mega Man games.</itunes:summary>
        <itunes:duration>00:29:09</itunes:duration>
        <itunes:keywords>game development, standups, videogames</itunes:keywords>
      </item>
      <item>
        <title>Episode 5 - So the Cat has a Jetpack</title>
        <link>http://scopecreepstudios.com</link>
        <guid>http://scopecreepstudios.com/podcast/scc-ep5.mp3</guid>
        <description>We're back after a hiatus with a new prototype about a cat that has gotten its paws on a jetpack. We talk about progress on it and what we have planned next.</description>
        <enclosure url="http://dts.podtrac.com/redirect.mp3/www.scopecreepstudios.com/podcast/scc-ep5.mp3" type="audio/mpeg" length="1"/>
        <category>game development, standups, videogames</category>
        <pubDate>Wed, 22 Feb 2017 12:00:00 -0500</pubDate>

        <itunes:author>Scope Creep Studios</itunes:author>
        <itunes:explicit>No</itunes:explicit>
        <itunes:subtitle>Episode 5 - So the Cat has a Jetpack</itunes:subtitle>
        <itunes:summary>We're back after a hiatus with a new prototype about a cat that has gotten its paws on a jetpack. We talk about progress on it and what we have planned next.</itunes:summary>
        <itunes:duration>00:26:03</itunes:duration>
        <itunes:keywords>game development, standups, videogames</itunes:keywords>
      </item>

     <item>
      <title>Episode 4 - Excuses, Excuses</title>
      <link>http://scopecreepstudios.com</link>
      <guid>http://scopecreepstudios.com/podcast/scc-ep4.mp3</guid>
      <description>After weeks without making progress, we talk about strategies for getting work done on side projects when life inevitably gets in the way.</description>
      <enclosure url="http://dts.podtrac.com/redirect.mp3/www.scopecreepstudios.com/podcast/scc-ep4.mp3" type="audio/mpeg" length="1"/>
      <category>game development, standups, videogames</category>
      <pubDate>Sun, 11 Sep 2016 09:45:00 -0500</pubDate>

      <itunes:author>Scope Creep Studios</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:subtitle>Episode 4 - Excuses, Excuses</itunes:subtitle>
      <itunes:summary>After weeks without making progress, we talk about strategies for getting work done on side projects when life inevitably gets in the way.</itunes:summary>
      <itunes:duration>00:26:24</itunes:duration>
      <itunes:keywords>game development, standups, videogames</itunes:keywords>
    </item>

    <item>
      <title>Episode 3 - In the End, It's All Gold</title>
      <link>http://scopecreepstudios.com</link>
      <guid>http://scopecreepstudios.com/podcast/scc-ep3.mp3</guid>
      <description>In addition to talking about what we did and what we're doing, we had an on air discussion of how to handle collectables in our Shedwarf game. We managed to reference Tony Hawk, Angry Birds, and Super Mario 64.</description>
      <enclosure url="http://dts.podtrac.com/redirect.mp3/www.scopecreepstudios.com/podcast/scc-ep3.mp3" type="audio/mpeg" length="1"/>
      <category>game development, standups, videogames</category>
      <pubDate>Wed, 24 Aug 2016 10:00:00 -0500</pubDate>

      <itunes:author>Scope Creep Studios</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:subtitle>Episode 3 - In the End, It's All Gold</itunes:subtitle>
      <itunes:summary>In addition to talking about what we did and what we're doing, we had an on air discussion of how to handle collectables in our Shedwarf game. We managed to reference Tony Hawk, Angry Birds, and Super Mario 64.</itunes:summary>
      <itunes:duration>00:33:29</itunes:duration>
      <itunes:keywords>game development, standups, videogames</itunes:keywords>
    </item>

    <item>
      <title>Episode 2 - You Can't Spell Scope without Cope</title>
      <link>http://scopecreepstudios.com</link>
      <guid>http://scopecreepstudios.com/podcast/scc-ep2.mp3</guid>
      <description>In which we talk about spritesheets and animation; level generation and failed progamming ideas; and sound effects made from crying babies in cabins up north.</description>
      <enclosure url="http://dts.podtrac.com/redirect.mp3/www.scopecreepstudios.com/podcast/scc-ep2.mp3" type="audio/mpeg" length="1"/>
      <category>game development, standups, videogames</category>
      <pubDate>Wed, 10 Aug 2016 10:00:00 -0500</pubDate>

      <itunes:author>Scope Creep Studios</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:subtitle>Episode 2 - You Can't Spell Scope without Cope</itunes:subtitle>
      <itunes:summary>In which we talk about spritesheets and animation; level generation and failed progamming ideas; and sound effects made from crying babies in cabins up north.</itunes:summary>
      <itunes:duration>00:23:01</itunes:duration>
      <itunes:keywords>game development, standups, videogames</itunes:keywords>
    </item>

    <item>
      <title>Episode 1 - Justification</title>
      <link>http://scopecreepstudios.com</link>
      <guid>http://scopecreepstudios.com/podcast/scc-ep1.mp3</guid>
      <description>Today's episode is our very first one. We talk about the status of Shedwarf and what we hope to accomplish in the coming week.</description>
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      <category>Podcasts</category>
      <pubDate>Sun, 31 Jul 2016 11:30:00 -0500</pubDate>

      <itunes:author>Scope Creep Studios</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:subtitle>Episode 1 - Justification</itunes:subtitle>
      <itunes:summary>Today's episode is our very first one. We talk about the status of Shedwarf and what we hope to accomplish in the coming week.</itunes:summary>
      <itunes:duration>00:26:19</itunes:duration>
      <itunes:keywords>game development, standups, videogames</itunes:keywords>
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